EFL students' perception in using Educandy gamification learning media

Authors

  • Indri Yani Universitas Swadaya Gunung Jati, Indonesia
  • Nurani Hartini Universitas Swadaya Gunung Jati, Indonesia https://orcid.org/0000-0002-3678-4578
  • Herlina Universitas Swadaya Gunung Jati, Indonesia

Keywords:

Students perception, Educandy, Gamification, Learning media, Positive and Negative Perception

Abstract

This study discusses the Perception of EFL Students in Using Gamification Educational Learning Media. This research is motivated by the importance of learning media to support fun English learning with the role of Educandy gamification. The purpose of this study was to determine how students' perceptions of learning English by using the media Educandy. This study uses a qualitative approach with a descriptive design. The data collection instrument used an open questionnaire. Data analysis was carried out by means of descriptive data from the interpretation of participants' answers. The findings of this study are: there are two perceptions, namely positive perceptions and negative perceptions. The positive perception is that Educandy makes learning English more fun, Educandy can increase interest in learning English, Educandy is suitable for use as a medium for learning English, learning with Educandy is like playing games, and Educandy can increase English vocabulary. While the negative perception of EFL students towards the use of Educandy in learning media, learning English using Educandy media still feels boring if done online for too long by some participants.

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Published

2025-10-26

How to Cite

Yani, I., Hartini, N., & Herlina. (2025). EFL students’ perception in using Educandy gamification learning media. Research and Innovation in Language Learning, 5(3), 16–26. Retrieved from https://jurnal.ugj.ac.id/index.php/RILL/article/view/11169

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