EXPLORING ELEMENTARY SCHOOL STUDENTS’ PERCEPTION OF USING THE “GAMESTOLEARNENGLISH” WEB GAME FOR VOCABULARY LEARNING

Authors

  • Yurike Risa Loreana Universitas PGRI Adi Buana Surabaya, Indonesia
  • Nico Irawan Universitas PGRI Adi Buana Surabaya, Indonesia
  • Abd Ghofur Universitas PGRI Adi Buana Surabaya, Indonesia
  • Agung Pramujiono Universitas PGRI Adi Buana Surabaya, Indonesia

DOI:

https://doi.org/10.33603/perspective.v12i2.9985

Keywords:

vocabulary learning, gamification, web-based games, student perceptions, digital learning

Abstract

This study investigates elementary school students' perceptions of the web-based game “gamestolearnenglish” for vocabulary learning. The game is intended to improve vocabulary utilization, motivation, and engagement by including gamification elements. Using a qualitative study, the data was collected through interviews and observations with five fifth-grade students in Surabaya who utilized the game during English learning sessions. The results indicate that the interactive features of the game significantly enhanced student motivation and facilitated an enjoyable learning experience. On the other hand, difficulties such as inadequate material variety and technological problems associated with internet connectivity were found. The game can become a more efficient tool for learning vocabulary if developed further. This study offers valuable insights for teachers and developers of digital learning tools, enabling them to design more engaging and efficient student learning experiences.

Author Biographies

Yurike Risa Loreana, Universitas PGRI Adi Buana Surabaya

Master of English Language Education, Faculty of Teaching

Nico Irawan, Universitas PGRI Adi Buana Surabaya

Master of English Language Education, Faculty of Teaching

Abd Ghofur, Universitas PGRI Adi Buana Surabaya

Master of English Language Education, Faculty of Teaching

Agung Pramujiono, Universitas PGRI Adi Buana Surabaya

Master of English Language Education, Faculty of Teaching

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Published

2024-11-30

How to Cite

Loreana, Y. R., Irawan, N., Ghofur, A., & Pramujiono, A. (2024). EXPLORING ELEMENTARY SCHOOL STUDENTS’ PERCEPTION OF USING THE “GAMESTOLEARNENGLISH” WEB GAME FOR VOCABULARY LEARNING. Academic Journal Perspective : Education, Language, and Literature, 12(2), 175–184. https://doi.org/10.33603/perspective.v12i2.9985

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