ANALYSIS KEBUTUHAN PEMBELAJARAN GEOMETRI BERBASIS AUGMENTED REALITY

Penulis

  • Lilis Marina Angraini Universitas Islam Riau, Indonesia https://orcid.org/0000-0003-1328-5466
  • Sanine Ranisyah Universitas Islam Riau, Indonesia
  • Annisa Mardatillah Universitas Islam Riau, Indonesia
  • Agus Dahlia Universitas Islam Riau, Indonesia

DOI:

https://doi.org/10.33603/e.v13i1.11803

Kata Kunci:

Augmented Reality, Geometri, Analisis Kebutuhan, Media Pembelajaran Interaktif, Gamifikasi

Abstrak

Penelitian ini menyajikan analisis data lengkap terhadap survei kebutuhan pembelajaran geometri berbasis Augmented Reality (AR) dari 29 responden siswa. Analisis mencakup profil pengguna berdasarkan gender, evaluasi minat dan kesulitan pembelajaran geometri, preferensi terhadap media interaktif dan game edukatif, tingkat pengenalan teknologi AR, sikap terhadap inovasi pembelajaran, serta motivasi belajar siswa. Metode yang digunakan meliputi visualisasi data, analisis statistik deskriptif, perbandingan gender, dan analisis kategorikal untuk mengidentifikasi pola kebutuhan siswa dan area pengembangan media pembelajaran. Hasil penelitian memberikan wawasan strategis tentang minat geometri dengan skor rata-rata 3.13/4.0 (78.2% tingkat persetujuan), preferensi tinggi terhadap media interaktif (3.08/4.0 atau 77.1%), namun pengenalan AR yang masih rendah (2.30/4.0 atau 57.5%). Temuan utama menunjukkan kesenjangan antara tingginya minat terhadap pembelajaran interaktif dengan rendahnya pengenalan teknologi AR, mengindikasikan kebutuhan mendesak untuk program sosialisasi dan pengembangan media pembelajaran AR berbasis game untuk geometri. Gap gender minimal (maksimal 0.28 poin) memungkinkan implementasi strategi universal tanpa perlu kostumisasi berbasis gender yang signifikan.

Biografi Penulis

Lilis Marina Angraini, Universitas Islam Riau

Mathematics Departement

Referensi

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2026-01-17

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